# Getting Real

> A productivity and product development philosophy by 37signals that emphasizes skipping non-essential planning and building the real thing. The framework advocates for less mass, fewer features, and staying small and agile.

- **URL:** https://basecamp.com/gettingreal
- **Category:** Practices
- **Tags:** Agile, Simplicity, Project Management
- **Updated:** 2026-03-15 10:26
- **Canonical page:** https://timetrack.works/hi/items/getting-real

## Details

## Overview

Getting Real is a business and software development philosophy by 37signals (the company behind Basecamp and HEY). The book details the business, design, programming, and marketing principles of 37signals, packed with keep-it-simple insights, contrarian points of view, and unconventional approaches to software design and project management.

## Core Philosophy

Getting Real is about skipping all the stuff that represents real (charts, graphs, boxes, arrows, schematics etc) and actually building the real thing.

### Build Less

Getting Real is less:
- Less mass
- Less software
- Less features
- Less paperwork
- Less of everything that's not essential

It's about staying small and being agile, delivering just what customers need and eliminating anything they don't.

## Key Principles

### 1. Underdo Your Competition

Do less than your competitors to beat them:
- Less features
- Less options/preferences
- Less people and corporate structure
- Less meetings and abstractions
- Less promises

### 2. Fix Time and Budget, Flex Scope

Keep them fixed and scale the scope down. Never throw good time after bad work.

### 3. Start with No

Every new feature request should meet a "no" first. Each time you say yes to a feature, you're adopting a child that needs to be supported, maintained, and defended.

### 4. Build Half a Product, Not a Half-Assed Product

Sacrifice some of your darling features to make the half you build is great.

### 5. It's a Problem When It's a Problem

Don't waste time on problems you don't have yet. Optimize for now and deal with problems when they actually occur.

### 6. Hire the Right Customers

You can't please everyone, and you shouldn't try. Focus on your ideal customers and ignore feature requests from people who aren't your target audience.

### 7. Scale Later

Don't design for a scale problem you don't have. Start small and scale when you actually need to.

### 8. Make Opinionated Software

The best software has a vision. It's clear about what it does and what it doesn't do.

## Application to Time Management

While Getting Real was originally about software development, its principles apply to time management and productivity:

### Reduce Commitments
- Say no to most requests
- Keep your calendar light
- Focus on what truly matters

### Eliminate Overhead
- Reduce unnecessary meetings
- Cut down on planning and documentation
- Skip processes that don't add value

### Prioritize Ruthlessly
- Build less, but better
- Focus on the essential
- Let non-critical tasks drop

### Work Simply
- Use simple tools
- Avoid overengineering your systems
- Start with the minimum and add only when necessary

## Implementation Guidelines

### For Projects

1. **Start with the interface**: Build what users will actually interact with first
2. **Iterate quickly**: Get something working fast, then improve it
3. **Ignore details early on**: Polish later, functionality first
4. **Manage debt**: Be willing to go back and fix early decisions
5. **Embrace constraints**: Limitations force creativity and focus

### For Teams

1. **Stay small**: Small teams move faster and communicate better
2. **Hire later**: Do as much as you can with as few people as possible
3. **Keep meetings short**: If a meeting must happen, keep it brief and focused
4. **Write it down**: Use written communication to reduce meetings
5. **Work remotely**: Let people work where they're most productive

### For Daily Work

1. **Do the simplest thing that works**
2. **Deliver working solutions quickly**
3. **Get feedback early and often**
4. **Reduce work in progress**
5. **Question every feature, meeting, and process**

## Key Takeaways

- **Simplicity wins**: The simpler solution is usually the better one
- **Focus creates value**: Doing less, but better, beats doing everything mediocrely
- **Real beats perfect**: Shipping something real is better than planning something perfect
- **Constraints breed creativity**: Limitations force innovative solutions
- **Less is possible**: You can achieve more by doing and having less

## Availability

The full "Getting Real" book is available as a free PDF download by signing up for the Basecamp newsletter. It's also available for purchase in physical form.

## Related 37signals Resources

37signals has published several other books expanding on these philosophies:
- **Rework**: Further distillation of unconventional business wisdom
- **Remote**: How to work remotely effectively
- **It Doesn't Have to Be Crazy at Work**: Building calm companies

## Impact

Since its release, Getting Real has influenced countless startups and teams to:
- Question conventional wisdom about product development
- Embrace simplicity and constraints
- Focus on shipping real products rather than endless planning
- Say no more often
- Build smaller, more focused teams and products

The principles remain highly relevant for modern product development, project management, and personal productivity.

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